thunderstep dnd. surviving populace fleeing into the wilds. thunderstep dnd

 
surviving populace fleeing into the wildsthunderstep dnd  The majority of spells that benefit are those with a ranged attack roll, therefore we can start with all spells that require a ranged attack roll

Though there aren't exactly other spells to compare to, we can look at what you've done. 102, emphasis mine) So you've gotten lightning damage type from your ancestry. When you cast this spell you immediately teleport to an unoccupied space up to 30 feet away, you must be able to see the space to teleport to it. 2. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. Jester tries to Banish the large demon, but only succeeds in getting its attention. You teleport yourself to an unoccupied space you can see within range. Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. I would suggest Shillelagh then Green Flame Blade, but yeah you can use your Bonus Action to Shillelagh then your Action to Green Flame Blade, using your Cha as your attack stat and getting the bonus damage from GFB. As far as the plot of the adventure, there isn’t any need for Chapter 4 at all: the only reason for the party to venture into the Fane of the Night Serpent is because they don’t have all of the puzzle cubes they need, and therefore they must go. While wearing the boots, you can use an action to kick open a door, break a lock, or bust into another point of. Entangle. If you don’t land at the end of this flight, you fall unless you have. surviving populace fleeing into the wilds. One can reach the Negative Plane from the Shadowfell, much in the same way that it is possible to step from the Material Plane intoThe Thunderclap spell has a range of 5 feet and states (emphasis mine):. First, Thunderstep has the drawback of being really loud, and will alert every single creature in the dungeon/town; Second, Thunderstep has an indiscriminate AOE around you that is more likely to have collateral damage. You can make a marsh spell (or just set the fight in a marsh) that will reduce movement speed of players in zone. You teleport yourself to an unoccupied space you can see within range. Greater Thunderstomp. Is it merely using you to learn about terrestrial realms, or does it want you to open cosmic floodgates and drown the world?dnd-5e; teleportation; tomb-of-annihilation; tactics; Share. . The problem with using Silence, though, even if you could get it, is that Silence prevents thunder damage within its area, so the Booming Blade would have no effect. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. Senses Blindsight 120 ft. line Duration instantaneous Saving Throw none; Spell Resistance yes. Normally, spells need a line of effect, which windows block, but misty step has a range of self, so you only. Now let's say an ally of yours successfully grapples you. Thunder Step (Triggers your 6th level feature basically every time and grants safety) and Flame Stride (draconic options UA, ask your DM) are excellent spells for the Storm Sorcerer. Spellcasting Cantrips. Part II []. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Kinder reader Inflection wanted. You can twin EB as long as you're lv3 or 4. Follow edited Jul 11, 2019 at 14:57. Each creature under the cloud. :D. 142k 34 34 gold badges 470 470 silver badges 759 759 bronze badges. Rings of shocking grasp were enchanted rings of various designs that allowed the wearers to electrocute target with mere touch. You can make an opportunity attack when a hostile creature that you can see moves out of your reach. Level: 3. Range 60 ft. 1st level - Comprehend Languages, Detect Magic, Disguise Self, False Life, Jump, Longstrider, Mage Armor, Protection from Evil and Good. Thunderous Smite. psycheoptyryx5028. Coord26673 • 6 yr. You whisper magical words that antagonize one creature of your choice within range. Dungeon Scrawl x Roll20 Make on-the-fly maps in minutes on Dungeon Scrawl, now powered by Roll20. Conjuration. View User Profile View Posts Send Message Adventurer; Join. On a failed save, the creature takes 1d6 thunder damage. It is a cylinder that is 20 foot tall. DM • 4 yr. 在你離開的空間周圍10英尺內的每個生物必須進行體質豁免檢定. Speed. Improve this question. Pretty simple, this one. Lightning flashes in the area, thunder booms, and strong winds roar. Well, I don't think specifying an attack is required, but it works this way. Moon'dur é uma raça que surgiu a partir da ideia de fazer um ser ligado a lua, fugindo das tradicionais criaturas medievais presentes em D&D e aproveitando a. Shocking grasp says nothing about the restrained condition, therefore shocking grasp has nothing to do with the restrained condition. The range of the spell is now 5 feet. This short-range teleportation spell has become a staple for many character builds, from sneaky rogues to quick-thinking wizards. Lore Bard Level 6 Magical Secrets. SOULBORN. DD is fighting with too many other good utility spells. Utility. 2nd-level conjuration. ‘Grapples’, which is relevant for later. It's very clearly exceeding the normal power levels of a level3 spell. ©2023 Wizards. During the founding of the village, Thundertree was defended from monsters by the hero Palien of Neverwinter, who would. Thunder Step Spell Guide for 5th Edition. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a. Thunder Step is a spell for 5th edition published in Xanathar's Guide to Everything . “How much longer do you guess…雷霆步 Thunder Step. 240). For adventurers in Dungeons & Dragons 5th edition, few abilities provide as much tactical flexibility and lifesaving potential as Misty Step. Duration: Instantaneous. 87. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one. First level you can start off with a bunch of stuff. Misty Step - DND 5th Edition. All Deaths Final: Nobody in the cast has plot armor. If I am wrong, can someone cite to the exact page of Xanathar's that specifies that Thunderstep is a Warlock spell, because it is not listed as such on the Spell page in Xanathar's. 260). When you gain Elemental Affinity, lightning is the damage type. Condition Immunities Charmed, Frightened, Paralyzed, Poisoned. Barely alive after the falling damage, she looked and saw an alarmed expression on the faces of her companions. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. Casting Time: 1 action. You must either have line of sight to your destination or you must specify a. This corporeal form uses the Fey Spirit stat block. Make a ranged weapon attack with the stone, treating it as an improvised weapon. The Warlock rushes to the Fighters aid and casts Thunder Step and touches the Fighter. Duration Instantaneous. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against. 9. Unlock 27 different subclasses, like the Hexblade Warlock and the Swashbuckler in the Character Builder. The answer is yes, but only because of a technicality. This type of damage is fairly common in DnD, many creatures have abilities that cause lightning damage, and there are a good few spells which also inflict it. Casting Time: 1 bonus action. They see magic as a complex system waiting to be decoded and then harnessed in their spells and inventions. It’s designed to escape a grapple. Create Characters Outside the VTT Create unlimited characters in the Character Vault, starting with Marvel Multiverse RPG. As others have implied, Thunder Step gets away with it because it takes away control of the damage. Each creature other than you within 5 feet of you must make a Constitution saving throw. I disagree on this one. When you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell. Each creature under the cloud. The gnome masterminds of Mount Nevermind temper their creativity with years of experience. 5th-Level Spells. Casting Time 1 standard action Components V, S. 2. You can target multiple creatures with this spell, including creatures more than one size category larger than you. It can also be used as a spellcasting focus for any spells its wielder casts. Misty Step lower level makes it the better of the two in my opinion given a look at the bigger picture. Thunderstep has a range of 90 feet. 1 Creating a Thunder Breathing user. On a successful save, the creature takes half as much damage and isn't pushed. Misty step targets yourself. Quantext609 • 4 yr. " (PHB p. Thunderwave. Source: Player's Handbook. A Complete Guide to Playing a Tempest Cleric in 5e D&D. ), or a spider (20 ft. The spell does exactly what it says. The duration of this spell is instantaneous and. Feb 28, 2018. It’s also available on sorcerer, warlock, and wizard classes. Movement","rollDamageType":"force"} force damage if it ends its turn inside an object. Teleportation. Yep, it clearly specifies the creature against which a weapon attack is made as being "the target", it specifies "one creature", its range is 5', not self, thus it meets all requirements for twinning the spell. Race: Drow Half Elf, ASI: Dexterity, Constitution, Language: Undercommon. 28. Sleet Storm. For the duration, these plants turn the ground in the area into difficult terrain. 1. Pros and Cons. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. Swords, axes, and monsters’ claws deal slashing damage. Storm Step. Thunder Step ( pointer) 3rd-level conjuration. You can avoid provoking an opportunity attack by taking the Disengage action. On a roll of 11 or higher, you vanish from your current plane of existence and appear in the Ethereal Plane (the spell fails and the casting is wasted if you were already on that plane). The map of the Thunder Cliffs Caves represents the cave system at low tide. Both shadows. ), or back into its true form. Thunderstep: You teleport yourself to an unoccupied space you can see within range. You can't give consent when you're unconscious. 1st. Compendium - Sources->Player's Handbook. This quest will get you headed in towards Bryn Shander and give clues as to what is happening in this campaign. To make the opportunity attack, you use your reaction to make one melee attack against the provoking creature. The vind (wind) rune appears on its surface, looking almost like a cloud. Thunder (120 decibel sound) , can still be heard at 80 decibels at 300 feet, which is roughly the volume of someone shouting right in your ear. You attempt to interrupt a creature in the process of casting a spell. You teleport yourself to an unoccupied space you can see within range. Grappled A grappled creature's speed becomes 0, and it can't benefit from any bonus to its speed. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn. At 1st level, you know four cantrips of your choice from the storm mage spell list. The ability to move 30 feet away without provoking any opportunity attacks is a big deal in DnD. These are Crown of Stars, Storm Sphere, and Wall of Light. Casting Time: 1 action Range: 90 ft Components: V Duration: Instantaneous You teleport yourself to an unoccupied space you can see within range. Abilities: Strength: 8, Dexterity: 13 (+1 Racial. ":"thunder"} thunder damage on a failed save or half as much damage on a successful one. As a bonus action, the horror can step into a shadow within 5 feet of it and magically appear in an unoccupied space within 5 feet of a second shadow that is up to 60 feet away. The floor caved in and she fell to the dark level below. This Sage Advice thread confirms that the War Caster feat’s third bullet (using spells as opportunity attacks) works with Booming Blade. But just from a simple "this seems like the intent of the game design" standpoint, a spell that can safely transport you 30 ft. Thunderstep has a range of 90 feet. School evocation [earth]; Level bloodrager 3, druid 3, magus 3, ranger 3, sorcerer/wizard 3. Yes. Frightened. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become frightened for the duration. While these are all great resources that are filled with everything about Yuan-ti, I have not really encountered any information specifically about. . I thought that in 90% of cases it might as well be replaced by a Disengage action. 5th Edition. ClarentPie 4 yr. Each. If you cast this first level spell with the 3rd level slot does the 4d8 damage. Otherwise, it's a failure, which means the character or monster. The Ready action happens after the specified trigger. Here is a list of all the thunder spells in DnD 5e from the game’s three main sourcebooks for spells (Player’s Handbook, Xanathar’s Guide to Everything, and. ago. Even if the aura was weak and hard to detect, the actual enchantment was quite potent. If you're picturing a halfling archer with a bow held out, one limb brushing the ground and the other a couple feet higher than the halfling's head, at full draw, that's a shortbow. As soon as it moves, however, the energy around it cracks. You teleport yourself to an unoccupied space you can see within range. If you are evil, they appear fiendish. It takes 8d6 fire damage on a failed save, or half as much damage on a successful one. Spell Description. Thunderclap 5e Guide. Kinder reader Inflection wanted. Counterspell. If the total equals or exceeds the DC, the ability check is a success--the creature overcomes the challenge at hand. A tyrannical and supremely devout servant of Talos. Many are questionably useful compared to others, and others stand out as the best possible options at almost any time. Since Disarm doesn't technically allow you to directly steal an item (it falls to the ground and opportunity attacks also seem debatable), is there an action or feature that allows. Thunder Step - DnD Wiki | Dungeons and Dragons (D&D 5E) Wiki >> >> Thunder Step 3rd Level · Conjuration Casting Time: 1 action Range: 90 feet Components: V Duration:. . Setup: The party Fighter adhered to a Mimic is grappled. These are common misreadings or misinterpretations of the spell’s range. As will identify, except nobody in my party has Identify. Colossus vary widely in height and build, from barely 4 feet to well over 16 feet tall. This comprehensive guide aims to provide everything you need to know to master Misty Step and integrate it seamlessly into your gameplay, tactics, and strategies. The thunder can be. Right before casting Thunderstep, the warlock casts Thaumaturgy to loudly “play” what sounds like the ranger’s tune. 6 Fourth Form: Booming Cross Slash. My second character is now a bard, just freshly turned lvl 6, so now I'm facing a hard decision. It's meant for campaigns where magic is extremely scarce and hard to find. On a failed save, the creature is enclosed for the duration. Strixhaven By Caroline Gariba - Fleeing Escapees In The Night By Brian Valeza. At 5 you can't twin it anymore. To make the opportunity attack, you use your reaction to make one melee attack against the provoking creature. 緊接在你消失之後,一陣雷鳴般的轟鳴炸響,且每個距離你離開位置10呎內的生物都必須進行一次體質豁免,豁免失敗將受到3d10雷鳴傷害,豁免成功則只受到一半的傷害。. asked Jul 11, 2019 at 13:38. I figured thunderstep wasn't something I'd need often, but something that could be a real life saver in the right moment. Thunder Cliffs Caves The caves at the base of the Thunder Cliffs, used by seafarers for centuries, are now controlled by the Cult of Talos. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U. Follow edited Aug 30, 2020 at 19:50. Range: 90 feet. Spellwrought Tattoo Wondrous item (tattoo), rarity varies Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. Aux niveaux supérieurs. After Caleb Identified the boots, his initial description was: "can cause you to fly. If we look at the Range section of the PHB we see this: Spells, such as the shield spell, affect only you. You can also teleport one willing creature of your size or smaller who is carrying gear up to its carrying capacity. Thunderstep Boots. Thunder step was a conjuration spell that teleported the caster over a short distance, leaving behind a deafening shockwave of sonic energy. Use the Party Toolbox to manage multiple parties. Actually in the PHB there's a rest system called Gritty Realism where a short rest takes 8 hours and a long rest takes a week. Like a storm of lightning that strikes down from above, or a whirlwind of destruction that sucks up everything in it's path, a Paladin who adheres to this oath learns to become a storm themselves. The map of the Thunder Cliffs Caves represents the cave system at low tide. Shield PHB: A fantastic boost to your defenses. This spell functions as thunderstomp, except as. The Stormrider Boots are a pair of boots found by the Mighty Nein in Vokodo's lair which allow limited flight and can cause lightning damage. You can also teleport one willing creature of your size or smaller who is carrying. It’s also available on sorcerer, warlock, and wizard classes. Fire. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U. The attack occurs right before the creature leaves your reach. So one could use Contingency as a way to keep an extra spell slotted. With the shield reaction spell, shocking grasp (with twinned spell), misty step, and thunderstep, you should be able to avoid most hits. Thunder Step ( pointer) 3rd-level conjuration. Been pondering about making Noob Saibot in 5e, then started considering some of the other MK mainstays (based on what I know of them from the upcoming MK11) . Got pinned against a wall, with an ally beside me, by about 6 enemies. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. Goldar2021. DND 5e's Disengage: If you take the Disengage action, your Movement doesn’t provoke Opportunity Attacks for the rest of the turn. When choosing the few valuable spells for a sorcerer, do you replace misty step with dimension door at higher level or simply keep misty step for battlefield. S. Nothing—not physical objects, energy, or other spell effects—can pass through the barrier, in or out. we don't have crowd control or healing in my party (rogue, barb, monk) and it's not a combat-heavy campaign (we fight once every 2 or 3 sessions). Any damage would indeed trigger a Concentration Save, then the held spell goes off and is resolved, and then the creature that attacked him and set off the Ready action resumes their turn. You can also share the power of incarnum with your allies, making you a valuable member of any adventuring group. Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. 1. A young prince, Will Kenrith, does his best to reunite the shattered realm, but a return to its former glory seems far off. Components: V. 5k 9 9 gold badges 218 218 silver badges 304 304 bronze badges. So no. On each of your turns before the spell ends, you can use a bonus action to teleport in this way again. When you move, you can drag or carry the grappled creature with you, but your speed is halved, unless the creature is two or more sizes smaller than you. Some of the above spells, while requiring ranged spell attacks, do not do so as part of casting and are thus an exception. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3. You have plunged into a pact with the deeps. your skin. To further the absurdity, by RAW, misty step cannot carry objects at all, so you arrive at your destination naked, leaving your equipment behind. 260. 3rd. Damage/Effect. Hallucinatory Terrain – 2. The first two sentences state: "Halaster doesn’t make it easy for creatures to enter or leave his dungeon. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. In the case of Misty Step we look first and see that it's Casting Time is 1 Bonus Action. ’s virtue. You learn additional storm mage cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Storm Mage table. Dungeons & Dragons,D&D,龙与地下城及相关Logo均为Wizards of the Coast LLC的注册商标。 本维基由用户自行创建、维护,与上述公司无关。 如无特殊标明,本维基记载的所有资料均出自Wizards of the Coast LLC公开发行的资料,译本出自纯美苹果园或其他社区用户的贡献。 如果本维基未经允许使用了您的译本,请. For example you can have a baddie cast a lightning storm spell to give all of your players in the zone disadvantage on attacks. Lightning springs from your hand to deliver a shock to a creature you try to touch. No. It is the 5etools platform of choice for VTT integrations. Misty Step. Xanathar’s Guide to Everything is the first major expansion for fifth edition Dungeons & Dragons, offering new rules and story options for your game. Misty Steps spell description is as follows;©2017 Wizards of the Coast LLC 3 understand their secrets. They fulfill every possible role, from utility to crowd control to buffing allies to raw damage. You are able to harness the power of the storm to transport yourself a short distance, by taking the form of a furious, sizzling bolt of elemental electricity. If the creature is charmed, frightened, paralyzed, or stunned, the condition ends. Though a "melee spell attack" is still a melee attack, it never assumes you make a melee attack with your weapon. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. Secondly, it could not be targeted against creatures inaccessible to the sky, such as ones indoors or underground. As of writing this, there is no official monster who can do this. Spell Description. The only way for a warlock to gain access to the blink spell is through a 9th level Mystic Arcanum of true polymorph. While wearing them, your footsteps feel stronger than normal, as if stomping over everything in your path. The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). You call forth spirits to protect you. Range: 90 feet. They make you harder to hit, and they crackle with electricity when a hostile creature comes within range of you. A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can. The ground in the area is covered with slick ice, making it difficult terrain. Thunder Step. Charge. On a successful save, the creature takes half as much damage and isn't pushed. Máme tu další kouzlo z prvních dílů pořadu Do Zbroje, které vás dokáže teleportovat. Each creature in the line must make a Dexterity saving throw. This has a chance to fail and lead to danger, or success and lead to learning about weaknesses, resistances, and maybe abilities. 1. The group is consisting of a rogue, a mage and a cleric, very. The area is heavily obscured, and exposed flames in the area are doused. Talos makes her a great and feared commander. 距離: 90英尺. Tree stride (sort of - though it's not a sorcerer spell): You gain the ability to enter a tree and move from inside it to inside another tree of the same kind within 500 feet. XGtE, pg. Thunderclap. Opportunity attacks Search Search all Forums Search this Forum Search this Thread Tools Jump to Forum Opportunity attacks #1 Sep 23, 2021. There's the Protection Fighting Style, which doesn't really allow movement, but also kinda does depending on your ruling. My actual table ruling: If the caster pushed the enemy out of his or her own threatened area I would not allow the caster to take the AoO, because they are busy with the "follow through" of the spell. There are others, such as freedom of movement or telekineses etc but those can do a ton of things, the teleports are the real meat. Lore Bard Level 6 Magical Secrets. At Higher Levels. Warmaster Horus said: Love Misty Step. The draw distance is greater than a halfling's arms can physically manage. Then go up to the one you want to teleport, grab their hand, and tell them "we need. The sphere is weightless and just large enough to contain the creature or object inside. Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder. Casting Time 1 action. and other countries. You teleport yourself to an unoccupied space you can see within range. I either forgot or the rules were changed, but Thunderstep does rely on being able to see the destination and I tried it. It works as a distraction as well. Another possible source of Thunder Damage is to include a caster who uses Thunder Damage spells. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. Thunder damage on the other hand is. Rules & Game Mechanics. 施法時間: 1個動作. You can't jump over your movement speed including the speed that you used over your turn. Therefore it doesn't make sound that can be heard a certain distance away. Shocking Grasp allows the caster to reach out to a target you can touch and deliver a shock of lightning damage from your hand. Thunder damage has no overall rule for object damage, but the spell Shatter specifically says, "A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw. Thunder Step. Source: Xanathar's Guide to Everything. dnd-5e. Thunder Step 3rd-level conjuration Casting Time: 1 action Range: 90 feet Components: V Duration: Instantaneous You teleport yourself to an unoccupied space you can see within range. Antagonize (UA) Source: Unearthed Arcana 85 - Wonders of the Multiverse. Range: 90 feet. Thunder step is a 3rd level conjuration spell, the range of thunder step are 90 feet and it has required only vocal components. Range: 90 feet. 11. Level: 3. 這道雷鳴聲. At the start of your next turn, and when the spell ends if. Fjord casts Thunderstep and heads toward the exit, leaving her alone with the minotaur-armanite. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Posted on July 30, 2023 by Matt Zane. You teleport yourself to an unoccupied space you can see within range. A wave of thunderous force sweeps out from you. The issue is with the seasonal abilities. Thunder Step. ”. Let me elaborate. A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. It manifests in an unoccupied space that you can see within range. School conjuration ( teleportation) [electricity]; Level magus 3, sorcerer/wizard 3, witch 3. * Bamf * They are teleported away, and the Fighter has broken the Mimic's grapple without having to take action to escape it. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One…LWave: A blast of lightning in a 60-foot sphere originating from you. 1st Level. If the sphere is in the air, the restrained creature hovers inside the sphere. If the tarrasque fails a saving throw, it can choose to succeed instead. These poisons are powders or gases that take effect when inhaled. You also don't provoke an opportunity attack when you teleport or when someone or something moves you without using your movement, action, or reaction. Goldar2021. I have Xanathars guide, compendium and otherwise, and can find it the compendium, but it's. None. Spells. Moving a Grappled Creature. For the wizard spell list without optional spells, see Core Wizard Spell List. You can use that spell to turn into a monster that has access to the blink spell innately. When. 1,949 11 11 silver badges 31 31 bronze badges $endgroup$ 4 $egingroup$ I've marked your question as a dupe because I think it has been asked before. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Casting Time: 1 action. DESCRIPTION. 4 Thundering Backslash. Range: Self. If they’re not, there’ll be a big button at the top to sync them. You teleport yourself from your current location to any other spot within range. However, I do not approve of how D&D 5e handles swarms, to the extent that I either don't use them or house-rule that they're almost immune to single-target spells and abilities but are wiped out entirely by. Counterspell. And before people respond with the "Um, actually"s, please note the "relatively" part of that. Spells.